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Impossible creatures best creatures
Impossible creatures best creatures












impossible creatures best creatures

Horns for example allows you to ignore some defence which is needed to take out any creature with super high defence. Huge health sounds great but without regeneration they cannot be effectively healed even with workers.įor powerful creatures look for useful abilities that complement the role you are using them for. Ranged creatures need size and ideally either frenzy or pack hunter. Defence is like a percentage damage reduction. Unfortunitely Sperm Whale while useful for size lacks the most useful abilities so the Elephant is usually better in almost every combination.īigger isn't always better if a melee unit you need around 40 base defences to be good (great if you have herding).

impossible creatures best creatures

Land based swarms are usually more effective and are not killed by defences late game but you need a tough melee unit to beat artillery Rhinocerous is used instead of elephant until it is available.Īir units just don't appear to be effective unless they have some trick to them due to very low attack speed. Ram or Musk ox are used with Lobster until the better until the Rhinoceros is available. Wolf is used instead of cheeter until it is available. I use mountain lion and porcupine (without quill burst) until I get ant. Most of these creatures are available within a decent amount of time in the campaign. Sperm Whale + Chimpanzee = Artillery support unit Teir 5 (Not needed most of the time but used when lower stuff isn't effective)Įlephant + Lobster = Classic tough melee unit late game holds the line while artillery works

impossible creatures best creatures

Used to counter most melee.Įagle + Lobster = Durable flying unit used as air support in combat and expansion blockers Komodo Dragon + Rhinoceros = Rhino head, body and back legs. Teir 4 (Tough troops to counter artillery and rush attacks) Porcupine + Eagle = Armor piercing air unit and uses quill burst to help kill groups fastĬheeter + Lobster = Very fast unit with regen used for hit and run on expansions Girrafe + Chameleon = Powerful stealthy ranged unit Teir 3 (Main troops to provide support and harrass)

impossible creatures best creatures

Teir 2 (low power cost for quick upgrade to teir 3)Ĭoyote + Ant = Anti rush teir 2 unit which uses dig to ambush or provide early warning Teir 1 (only 1 useful creature I have ever found here)īat + Lemming = Sonar pulse super cheap unit














Impossible creatures best creatures