

Origin characters will become companions if they aren’t picked as the player character, meaning that their stories and the unique interactions they can have aren’t completely locked off.

Players still have complete control over the origin character’s class, abilities and appearance, so there’s wiggle room even if you love a character concept but hate their weapon/hair/cannibalism-related clairvoyance. Choosing an origin character doesn’t mean sacrificing any chance at customization, though. Players can customize their own characters (down to picking an instrument to highlight their personal soundtrack) or choose from several pre-made origins. From the very beginning Original Sin 2 feels wonderfully flexible.
