I’ve had them happen while I was on the furthest reaches of the map as well as when I was simply puttering around one of my settlements. Missions from the Committee can take place just about anywhere you happen to be wandering in Fallout 4. Not that I mind! It’s a welcome distraction from my junk collecting, and sometimes your target will drop some high-end legendary loot.
I’ve always wound up in a full-on war and had to wipe everyone out. You don’t need to bring all the protectors down, just your assigned target, but that’s easier said than done. In the elimination missions I’ve completed, my targets have always been surrounded by raider bodyguards or other tough packs of goons. This is a good chance to use a bit of stealth and approach carefully from a distance, because not only is this target typically very tough, but they’re also not alone. The Committee has decided they need one particular scumbag in the Commonwealth dead, and they’re calling on you to do their dirty work. It’s up to you how to handle it.īest of all, there are assassination missions. They’ll swarm your location, looking for you, but to complete the mission you can also just escape safely without so much as firing a shot. These are fun because you don’t need to kill all the bad guys. There are also defence missions, in which the Committee basically needs to use you as bait for some of their enemies. But this is just a skirmish, the easiest type of mission you’ll receive from the Committee-area control battles can get much, much bigger. This first taste of the mod isn’t too much of a problem for me-the gangsters are pretty lightweight and it doesn’t take me long to bring down the half-dozen or so that are trying to move into this swampy section of the map. You have to wipe out the baddies and then get close to a flag until the area has been fully conquered, at which point the mission ends. This is an area capture mission, not unlike a control point mode in a multiplayer game. Following the marker on the radar, I quickly discover the problem: a bunch of fedora-wearing gangsters are clustered around the edge of a lake, up to no good.
Eventually a message comes through from the Committee on my Pip-Boy: there’s an enemy faction trying to take control of an area of the map near my location.
When I first activate the mod, I’m running around near one of my settlements in the north gathering up crafting resources.
The mod can assign you several different types of missions, though they are all centred around combat as opposed to story-based quests.